Set them so they’re only active during work hours. I’ll even bold it for you: build steam hubs in each ‘clump’ of ruins. The First Coldīy the time it gets cold for the first time, you’ll probably have cleared out the first few ruin clumps you targeted. You can get away with building probably ~4 in this early part and then taking care of the rest later in between other priorities, but you need to start building up a food surplus. If that feels like overkill, trust me, it’s not. There’s an open spot for one right in the generator’s range behind the stockpile on the southeast side of the generator. You need to get this started early because you need the steam cores on that path.īuild a medical center and staff it. Send him to the dreadnought first, then have him go through the East path. Research the second scout next, and get another scout ASAP. Your fast gathering research should end on the first day. Spend your next 40 wood on another resource depot. You need to rush to the far west and make contact with the second group of engineers so they discover another Frostpunk Winterhome camp before the end of the game. Ignore the engineers you meet and keep going. Spend your next 40 wood on launching a scout. Spend your first 40 wood on a resource depot, set it to coal, so you have enough coal capacity so the coal outpost can drop off its delivery every day. Don’t forget to dismantle your existing, poorly placed snow pit once it finishes building. You can clear that area out quickly.īefore you unpause, build another snow pit somewhere that’s going to stay cold all game. – Put what’s left over in the ruins near the gathering post. – Focus on clearing out the ruins within the heatzone of your generator first. – Same thing for the two steel ruins blocking the coal mine spots to the southeast. This needs to go ASAP as it blocks the spot for your second steelworks. – Make sure to put people in the big steel ruin next to your steelworks. You need to put them all towards clearing up rubble. Now, you’ll have a lot of leftover workers and children. You need to research a bunch of stuff early and there’s no room for error. Turn the generator on.Ĭhoose the law for overtime, start researching fast gathering, and immediately force the workshop to go into overtime. Make sure to put children in the cookhouses, as you’ll need all the workers for hunting. Coal thumpers are useless in Frostpunk Winterhome and coal’s not a big deal once you build a coal mine.įill out every other vacant building. Dismantle the coal thumpers and the gathering post to the north (keep the gathering post to the east). Pause the game immediately when it starts and set everything up. Here are some tips that will come in handy for you. Lucky for you, because I’m insane, I played through it several times and beat it, saving the maximum number of people.įrostpunk is now available on PS4 and XBox One. It’s more of what makes Frostpunk great, defying death in the arctic wilderness, but it’s also easily the most difficult of the four campaigns. but I wouldn't be surprised if they stayed in some fashion, either.Frostpunk came out with a new free DLC campaign called The Fall of Winterhome yesterday. It would make some sense if we moved away from that. It defined the shape of the city, how you built, the challenges, etc. The Generator was the central element of Frostpunk literally. On the other hand if we represent a new city of some sort it's entirely possible that we will be more dependent on Oil than I suspect here, and our desperation for Oil will be a main motivation for our city. Since there's heavy emphasis on disagreements in the city about this technological progress, discussion of trade and other cities, and nomads who disagree with current oil distribution systems, the implication to me is that there are still older systems present at least initially as negotiating the process of the transition will be important. Since the game is about the transition to Oil I suspect that there will be some use of Coal and similar things at the start of the game, but that we will rely heavily on Oil and advanced tech will be entirelt oil-based.
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